The New Unreal Engine – Are You Creating Realistic Digital People?

The more realistic the computer characters become, the more frightening the resemblance.

Epic’s next Unreal Engine allows game developers to create and customize realistic human character models using software called MetaHuman Creator – which allows developers to adjust facial features, skin complexion and build from preset body types, clothing, hair and even the teeth.

Some might find the preview of MetaHuman Creator scary, but even so, the unusual valley of resemblance to real people is worth the trip.

The new Unreal engine allows you to create realistic digital people

Unreal’s Sneak Peek video is no different from another game called “Sims 4” and allows players to customize points specific to a digital face, manipulate cheekbones or lips, or change the shape of the nose.

You can raise or lower your eyebrows and change the shape of your jaw and the height of your ears. Makeup exists there for a reason and even the length of the lashes can be changed. The program also includes a slider to manipulate the size and depth of facial wrinkles.

While many of these features are also available on “Sims 4”, Unreal Engine breaks its doppelgänger, allowing cloud-based storage – which means you can build realistic virtual people directly on your browser without having to need standalone software (such as a game disc or a high-end computer processor).

The new design of the Unreal Engine characters pushes into the unusual valley

When you’re done, you can export your creation and download it directly to the Unreal Engine desktop app – and watch it look self-aware. This is because realistic creations are ready to animate and work with motion capture in movies, games and a handful of other visual environments.

And you don’t have to be a game developer to understand how much time this can save.

This new technology is so good at emulating people’s facial movements that it almost creeps into the unusual valley – a perceptual phenomenon in which humanoid robots or computer-generated faces look so nearly identical to the real things you feel on top of a disorder. deep through experience.

The next decade could change the nature of face-based identification

If it sounds like your ideal night, Unreal Engine has prepared two samples of characters fully prepared for future users of MetaHuman Creator. The fully loaded program is still under development, but should appear later this year.

Recent leaps in AI and deep learning technology are to blame for this new realistic face modeling software, but AI also leads to better animation of whole body movement – so subtle that a character’s lips can utter a sentence. as convincing as a real -human life.

Made from a recent graphic breakthrough – which allows developers to build CGI skin (and pores) – you wouldn’t be wrong in believing that the depths of the next decade could change the nature of face-based identification for storage.

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