You don’t have to run Reveal exclusively for war crime

Illustration for the article entitled You don't have to run Reveal exclusively for the war crime game

Picture: Highwire Games

War crime simulator restarted Six days in Fallujah revealed its official game yesterday in a new trailer that seems to confirm the criticism of some people about the game as unilateral propaganda for the American war machine. The trailer has been released exclusively by IGN, the same website that, just a few days earlier, made an in-depth report on the issues surrounding the game and the apparent unilateralism with which it would make a “redoubtable documentary“From one of the deadliest sieges of the US invasion of Iraq.

“The sergeant’s American military veteran. Jason Kyle and the developers at Victura and Highwire Games present the first video about the game Six days in Fallujah, the first-person tactical shooter with procedurally generated mission spaces, based on real-life events, from the second battle of 2004 for Fallujah in the Iraq war, ” IGNdescription of free advertising read.

The video focuses on the team’s tactics that you will use to break into people’s homes and “free” them from “enemies”. Highlight how things will constantly change to capture the feeling of not knowing what you will find every time you step into a new room. The game ends with the player entering a room where a family of four is hiding in the corner, hoping not to be killed. The video is then reduced to real-life documentaries, as a Fallujah resident explains that their father refused to leave the city during the assault.

What he does not mention is that many people have been forced to leave the city by force.

“As [the U.S. military] considers many of Fallujah’s men to be guerrilla fighters, and has instructed US troops to return all men between the ages of 15 and 55. ” Associated Press reported in 2004.

The trailer does not mention the stories about gunfire without discrimination either by the US military or by it would have used white phosphorus In attack, a chemical that literally melts through your body. The total number of deaths since the beginning of the invasion of Iraq is disputed, but the Iraq Body Count project It is currently estimated that 288,000 people have died, most of them civilians. And the reporters who covered the war documented litany of apologies from the US government defending these dead like anything but war crimes.

This side of history is what IGN was digged last week in an important reporting article entitled “Six days in Fallujah are complicated and painful for those connected to real events. “The article interviews several people – Alex, a Lebanese-Arab game developer; Yifat Shaik, an Iraqi-Jewish game developer; and a Muslim developer who wished to remain anonymous – about their worries and skepticism about yet another shooter glorifying the sacrifices of the US military.

“Basically, when we look at some of the media, we have to ask ourselves: What are they trying to tell us? Who is it for? Who will have the most to gain from accepting this media is the truth? … I would argue that they are not Iraqi civilians, “Shaik said IGN.

As a six-minute commercial for the game, these are not the types of questions the latest trailer deals with. When Peter Tamte, the head of the original studio behind the game and its current editor, was pressed on these issues in another interview, this time on the last episode of IGN is unfiltered, had no real answer. Iraqi stories and testimonies were obtained for the game, but they will be a much smaller part of the game than the first-person tactics performed by American sailors. He described the invasion of Iraq not as a grave injustice with an astonishing number of deaths, but as “controversial.”

“It really bothered me that here we have this battle that is one of the most significant battles in the Western world in almost half a century, but Hollywood was afraid to tell these stories. Just because the war in Iraq has been controversial doesn’t mean it’s not full of sacrificial stories, “Tamte said. IGNand Ryan McCaffrey.

However, whose sacrifice becomes high and publicized is precisely the problem.

“Very few people are curious what it’s like to be an Iraqi civilian,” Tamte said said in a previous interview with Gamesindustry.biz. “No one will play that game. But people are curious what it’s like to be in a fight. It’s the same reason why people play horror survival games – being in a situation that goes beyond what we have in our normal lives. Finally, the reason people will play this game is that they want a more realistic fighting experience. This, above all, is the experience we have to offer. ”

Six days in Fallujah it can be a critical look at the countless ways people have suffered during the battle – and whose hands – but the shooter marketing of the game has often opposed this possibility. Everyone can and should question the way the game is shown, if there should be even what it turns out to be. What you don’t have to do is host and lift a trailer that washes a shameful moment in history in a tactical simulation.

Six days in Fallujah it’s a shooter because that sells. But no one else should help them do it.

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