– Why did this focus on Miranda’s ass? and other stories about Mass Effect remastering dev

“You have to keep what I think is the heart of the franchise, what people remember it to be, what choices you’ve made, the characters you meet, the encounters you’ve had with them.”

– Mac Walters, from BioWare, shares why the finale of Mass Effect 3 remains unchanged and why other changes to the trilogy have been made along the way.

More than just graphic improvements happen in the remastering of a game, as a recent piece from Metro can attest. The future Mass Effect Legendary Edition sprinkle a fresh coat of paint on BioWare’s old decade Mass effect trilogy, also making some minor changes along the way to address things that are either overlooked in the past or worth re-evaluating in the current era.

A handful of these changes relate to how the game’s camera frames certain chats, including one for an infamous scene, with a serious conversation with the character Miranda, who bizarrely aims the camera right at her bottom.

In that interview with Metro, project manager Mac Walters answers a question about whether the change of certain character patterns ever occurred during development Mass Effect Legendary Edition. Walters notes that while the characters themselves remain largely unchanged, there have been some considerations along the way about how certain characters are played.

“Kevin actually called some camera cuts that were just … why was this focusing on Miranda’s bottom? So in some cases, I said, ‘Okay, we can make a change there,'” Walters explains.

“But in the end, changing an entire character model or something like that wasn’t really … it was a decision that was made as part of a lot of creative decisions and just showing it with the best fidelity. the possible thing we can go ahead is really the choice for all the art we have had. “

In other cases, Walters says his team worked to navigate certain negligences, such as how someone plays Mass effect because its female PC would adopt clearly configured positions given the male computer. These fixes, he tells Metro, required some cunning changes to fix, as the team did not have the resources or ability to simply modify the original animations.

“Specifically around animations, we couldn’t really change them, but there were times when you could change the camera to not focus on one of those animations,” says Walters. “So, a male Shepherd animation would make him sit with his legs wide open, with a low room, where, if you wore a skirt, it would be a bit unpleasant. So we can’t necessarily change that animation, but you can lift that camera up slightly to reduce the problem. “

The rest of the interview provides information about some of the other differences between Mass Effect Legendary Edition and the original games, including significant game changes made to the first game in the series and the studio’s decision to leave Mass Effect 3The controversial end since then, untouched.

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