Warzone Player discovers a completely useless feature

A new look al Call of Duty: Warzone was discovered by a player. The only problem is that it is a feature that has no purpose at all in the grand scheme of the multiplayer shooter.

In a new video on the TrueGameData YouTube channel, it was found that Call of Duty: Warzone it is a slightly different experience in private lobbies compared to public ones. What this specifically means is that the way damage is done to enemies varies little. For the most part, the differences are not vast, but it is still strange to see inconsistencies between the two game modes.

Based on your own TrueGameData research, these variations in the number of damage are also dependent on the weapon you use and the distance you are from those you shoot. For example, MP5, in both public and private lobbies, has the same damage production until you reach 52 meters or more from enemies. At this point, the damage to the weapon in private matches is, for some reason, greater than what you would find in a public game. Some of the other weapons that are said to be such include the P90 and the Striker 45.

It is worth noting that TrueGameData’s own video acknowledges that this information may be flawed, but they have also done extensive testing to see if what is being said is real. There’s also a chance that Infinity Ward doesn’t even know this is a problem right now, and if they’re aware of it, maybe a future patch can balance it out. War zone in all types of lobbies.

Until then, Call of Duty: Warzone is currently playing on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X / S and PC. If you want to keep up with our coverage of the game ahead, you can do so by following our page right here.

So, you noticed strange differences between private and public matches War zone? Tell me about your own experience in the comments below or access me on Twitter at @ MooreMan12 if you want to talk more.

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