At first sight, Outriders it might look like a game you’ve played a thousand times: a SF shooter in the third person where you shoot things to get better equipment to shoot more things. But there are a lot of weirdos, which makes this prey shooter more complex than you might think. Since the game’s launch in early April, a few of us at Kotaku I spent a lot of time with her. The following tips should help you start your journey through Enoch.
Read our review here.
Death will enter your World Tier experience.
Outriders has two bars of experience. The first, your character’s progression, works as standard: kill enemies and complete missions and go up. Along the way, you will gain skill points and periodically unlock new skills.
Meanwhile, your world level dictates the difficulty of the game. There are 15 levels, each of which improves your enemies. In turn, jumping a world level increases the rate of decline of rare or legendary tools and allows you to equip weapons and armor of higher level. So it’s a bit of a compromise.
Every time you die you will have a small blow to your World Tier experience. However, you will not descend into the World Tier. For example, if you die right at the beginning of World Tier 7, you will not be downgraded to World Tier 6. You will probably decrease your World Tier progression to 0 experience points. (By the way: when you try to leave a battle already started, you will trigger a 10-second countdown, urging you to return to battle. If you reach 0, it will be considered a death and will affect your world-class experience. As a result .)
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Don’t forget to claim your world-class rewards.
Each time you unlock a new world level, you will earn a sweet reward, but you will not get it automatically. You will need to open the World Tier menu (Options button, on PS5) and claim it manually. Most of the time, you’ll get a better weapon than anything else in your inventory, at least to an approximate level.
Don’t sell your equipment. Take it apart.
Selling the equipment will give you a decent piece of scrap, the main currency of the game. You can use scraps to buy weapons and armor from vendors at various social centers, but there are few reasons to do so, at least at the beginning and middle of the game. You’ll find new equipment at a clip so fast that anything you buy will be changed anyway in half an hour.
Disassembly tools, on the other hand, will provide you with valuable resources that are essential to the game’s robust craft system. In general, breaking weapons gives you iron, while armor breaks down in the skin. Better yet, you can earn shards for specific attributes from a dozen categories, such as maximum health, critical damage, and reduced cooling time, which can then be used to enhance those attributes on other pieces of equipment. Finally, if you disassemble a piece of equipment equipped with a mode that is not part of your mode library, you will store that mode for future use – no limits. Constant disassembly of your equipment means that you will rarely, if ever, find the few resources needed for modding (more on that in a second).
You will receive leftovers while playing anyway.
You can disassemble everything from a certain rarity.
In the inventory, just check the color-coded boxes in the lower right corner.
Against! Against! Against!
Partly through the First City segment – this is the third main point of the game’s plot – you will open up the ability to change your weapons and armor. Complete point: Modding is almost the most important thing you can do Outriders.
Outriders, at its core, is a game of prey based on luck. But, thanks to modding, you can avoid the indifferent inclinations of generating random numbers. You can change modes that change the way the equipment behaves. You can change the firing of any weapon: If, say, you prefer your automatic sniper rifle with individual bullets, you can change it. You can do this so that your SMG shots explode rather than be fully automatic, or your rifle fires in a stretch rather than a snail. And if you love – you really love – any weapons, you can raise them to the level to keep them on par with your character’s progress.
A few words of caution:
- Once a mode is in your compendium, it is permanently in the compendium. (There are a variety of strategies in choosing post-mission loot by the ways you can add to your library from deleting equipment, rather than the immediate statistical increase you’ll get by equipping it.)
- You can’t get double benefits by equipping the same armor twice, so don’t bother doubling.
- For devices with two slots, you will be able to change the mode in only one slot. You can change the mode there as many times as you want, but the other slot will remain permanently locked.
Find the transcript of the mode.
There are a handful of indicators on which ways Outriders he really doesn’t do a great job when he explains.
- A small waffle symbol means you already have that mode in your library.
- A small key icon means that you have previously modified that piece of equipment.
- Two red squares means you already have that mode equipped on a piece of armor, which means you won’t get any extra benefits.
You can share modes between characters – one way.
On paper, you can’t share modes between characters. It does not mean that there is no solution. Suppose you want your Pyromancer to have the “Soul Eater” mode, but you haven’t followed it yet. Meanwhile, your Devastating character is full of weapons equipped with him. By throwing one of these weapons in your warehouse, your Pyromancer can take it out, disassemble it and add the mode to their library. (Obviously, this trick is more suitable for weapon modes, which can work in multiple classes, than for armor modes, which tend to be restricted depending on the class.)
Reward progression is shared with all your characters.
But you will have to customize your truck and banner for each.
Don’t forget to teach automatically.
By pressing the d-pad, you will automatically rob every piece of equipment thrown by enemies in a certain area. Be sure to do this before moving on to the next area. It will save you time and energy to manually take over everything, and if you don’t grab these things, you won’t be able to come back for it. You can designate a threshold so raise equipment only to a certain level of inventory or higher, but there are few reasons not to raise everything, because, again, resources are essential.
(Note: this feature doesn’t automatically rob a chest in the area; you’ll have to find and open them in the old way. But if a cooperative partner opens a chest on the other side of the battlefield, you can automatically prey on tools without move to their position.)
Don’t skip the hunt.
Shortly after reaching the city of Trench, literally named, you will be able to hunt rewards (hard human enemies) and monsters (kaiju-sized versions of the basic creatures). These hunts will send you to the regions you’ve already crossed – sometimes on the battlefields you’ve cleared before, sometimes in new ones – but you can also pick them up as you venture beyond Trench Town. You just have to keep an eye on the desired posters (rewards) and bloody carcasses (monster hunting) to add these missions to your diary. When you cash them back at the Trench Town Salon, you’ll get an epic piece of prey for your troubles.
Spam your skills.
Compared to certain other games that give you space-magic skills, the skills in Outriders recharge in a flash. Make the most of it. Use your skills constantly. Not only am I an explosion – but I am what I do Outriders stand out among a lot of shooters seemingly similar to the third person – but they will also take you out of a tight spot much more often than weapons. Into the Outriders you heal yourself by eliminating the damage, which then restores a percentage of that damage as health. Your abilities tend to hurt your enemies much more than your weapons will. You do the calculations.
Test your ammunition modification skills.
They’re not as sexy as turrets, knives, and tornadoes, but skills that change the way your ammo works are among the best in the game. For example, Technomancer’s Blighted Rounds will poison anyone you shoot; the affected enemies will, in turn, poison anyone around them. Trickster, meanwhile, can use a move called Twisted Rounds, which increases the power of each bullet you shoot. You can imagine how effective this is with, say, an SMG or LMG. (Into the the first patch for Outriders, scheduled for next week, People Can Fly plans to increase the cooling time of the Twisted Rounds, because it’s so good.)
Try all the courses.
After you finish the prologue once, you can create a fresh character from the beginning of chapter one, also known as “where the game gets good”. Playing the same area may seem tiring, but it can fly, especially if you skip the scenarios. (Go over them bpressing Circle or B.) In addition, all four classes are so distinct that the fights you have previously played feel totally different when you run with another class. I’d like to say that you’ll get a good grasp of the class that would suit your style of play by the end of the Eagle Peaks region, but heck, I’ve gone far beyond that point with three characters and have not yet settled on a principal. I think I’ll just have to play this game a lot more than. Good!
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