The AGDQ program includes Hades and Super Mario Bros. 35 Speedruns

Wonderful games made quickly is always a great time of year. This year, of course, is a little sadder than usual, because the core element of AGDQ – a lot of fans shouting support behind the speedrunners in the stream – will not be possible due to this pandemic. However, the charity fundraising flow goes further and is a jampacked program as always.

This year’s AGDQ started on Sunday, January 3, with a duration of 45 minutes The edge of the mirror, and only improved from there, with speedruns on the SNES, N64 and Game Boy Advance.

Today (Monday, January 4), the range has included so far Pikmin 2, Yookos-Laylee, and Startropics on the NES, with the usual AGDQ Sonic pieces that take place at the time of writing (I have to go fast).

The highlights of the next few days include Hades, which will be played until completion on Tuesday, January 5, in just over an hour (do not tune in if you do not want spoilers, obviously), a race of one hour and forty The sword to the sky on Wednesday, a run of the unappreciated Zelda CD game, Gamelon’s wand, Thursday and, for the first (and probably last) time at a GDQ event, Super Mario Bros. 35, which appears to be equipped with four different speeds.

There are also a few TASBot races, including the Game Boy version of Link’s Awakening, which is always worth watching. TASBot – short for “Instrument-Assisted Robot Speedrun” – is a clever thing that tracks a lot of the speed of a game, then uses those inputs to create better final speed than human hands could ever handle. Take a look at the video below to watch TASBot flying Celeste:

.Source