Super Mario Bros. 2 Japan + Super Mario Bros. 2 USA = My dream game

Is beautiful.

Is beautiful.
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Developer and digital artist Sammu recently released a wonderful video showcasing his work combining the two different versions of Super Mario Bros.2 in a mega-game that presents the mechanics of one and the levels of the other. As a fan of both, I desperately want to play it.

The original from 1986 Super Mario Bros.2 was released in Japan as traditional pursuit of the first game with more difficult levels. Fearing it would be too challenging for Western audiences, Nintendo of America suggested that Nintendo properly develop another for United States, resulting in the release of a completely different Super Mario Bros.2 in 1988.

This new safe version for Americans has Super Mario Bros.2 was based on a game known as Yume Kōjō: Panica Doki Doki in Japan. Pretty funny, Doki Doki Panic in itself began as a Mario prototype before adopting Yume Kōjō licensing to market a Fuji Television technology exhibition of the same name.

While a departure for the franchise at that time, the game – entitled Super Mario USA in Japan – introduced the first rendered versions of the Princess Peach and Toad series, lifting and throwing mechanics and now iconic Mario characters like Shy Guys and Birdo. original Super Mario Bros.2 Eventually he made his way west – where he is known as Super Mario Bros .: Lost Levels– as part of the 1993 Super Nintendo compilation Super Mario All-Stars.

That is to say, Sammu’s work combining the two is both brilliant and obvious in a way “why no one has ever done this.” The project, she explained, was born out of a personal remake of the project Super Mario Bros.2 levels in GameMaker. Nintendo inclination to threaten independent creatorshowever, he has Sammu Uncertain will ever launch the mash-up for public consumption, a completely understandable decision.

In any case, she deserves a lot of congratulations here. Wonderful thing, Sammu!

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