Reviews: Person 5 Strikers

Beat them, Phantom Thieves

Omega Force, as a studio, has carved a beautiful niche. Well, some wouldn’t say it’s beautiful! “Repetitive” is the word that some might use. But despite their reputation for similar-looking beat-ups, powerful Omega Force fans know they’re not afraid to innovate, even in small, gradual ways.

Person 5 Strikers it is a little more obvious with its progress.

Person 5 Strikers (PC, PS4 [reviewed], Switch)
Developer: Omega Force, P-Studio
Editor: Atlus
Released: February 20, 2020 (JP) | February 23, 2021
RRP: $ 59.99

As I suggested in my ongoing review, Person 5 Strikers it really feels like a The person I play first in many ways. This is a very smart thing that Omega Force needs to focus on, even with the recent ones Royal release, people are always thirsty for more of this series.

In fact, I’m a little amazed at how deep that thematic ability to work is. Everything from the menus, to the sequences between fights, to the shops, to the music. If someone had played you Person 5 Strikers Outside of a fight sequence, you could probably fool them into thinking you’re playing Person 5 correct. That’s … really cool.

In part, this is done by P-Studio, because they helped Omega Force with the project (as IP owners tend to do for things like Hyrule Warriors). In any case, the collaboration paid off, because Strikers breathe style even when you bother around the equipment system. Now, the story is a little sensitive and sometimes goes, but it is about half the length of a sea The person game, which can be a huge plus for all those who do not have the program to throw themselves into what are seemingly huge time sinks.

But while the overall narrative isn’t as thrilling as a main entry, the small moments matter. The stuttering between the characters, who already have a pretty strong connection at the moment (both in English and Japanese audio), is genuine The person. The cutscenes, the voice that acts in general, even the minor characters, are there. Although it is not 100% necessary and you can get quite a bit from the expository dialogue, you really should Play Person 5 the first (Royal it doesn’t even have an impact here) to get the most out of it.

The real-time combat system will also help a lot of people who are not so inclined to JRPG. Yes, it has a very special basic system combined “special basic”, “special basic basic”, “special basic basic special”, but Strikers gives you the option to evolve beyond that. If you raise the difficulty, things become more interesting immediately. Weakness, personality, gun play and all attack systems return The person; which gives the fight a bit of an edge both stylistically and strategically. It’s fun to queue your skills knowing that you’ve broken down an entire team, because you’ve memorized what they’re vulnerable to. Appealing to a gigantic personality invitation means that this is the reward.

One of the main sins of the game and a lot of beat-ems are not immune to this, is the repetitiveness at this time. Person 5 Strikers does a great job of throwing new concepts your way and, with the modified dungeon system, showing them in unique ways. But the so-called “garbage” crowds (enemies) can be a chore to eliminate sometimes, as you eventually move on to more interesting battles that are worth spending your power on.

It’s neat, because you don’t always have to fight it if you don’t want to. In general, the game pushes you into the settings of the dungeon, which allows you to move around the maze at will and avoid fights, if you want. It has its merits and flaws. Arenas generally don’t feel as comprehensive or epic as some of the maps in previous Omega Force titles (The Age of Calamity did a wonderful job in this regard), but it feels that way The person, which will be the most important thing for many people.

Portions of Japan’s struggles also govern and give you a pleasant break, which fucks up from the basic transition menu “menu selection” Musou experiences. All in all, it’s kind of colder Person 5. A truncated story (in The person terms), reduced requirements for closing the dungeon and improving the party. But within the limits of this new subgenre, it works. After all these, Person 5 (and Royal) still exists.

Person 5 Strikers suffers from some of the same defects as others Musou games, but this collaboration benefits greatly from the power of the source material. Even if you have no interest in the genre, if you enjoy it The person Either way, this is worth taking over at some point as you patiently wait for the next big entry.

[This review is based on retail builds of the game provided by the publisher.]

Person 5 Strikers reviewed by Chris Carter

8.5

THAT’S GREAT

Impressive effort with some visible problems holding him back. It won’t amaze everyone, but it’s worth the time and money.
How do we score: Destructoid Review Guide

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