
Capcom
On Thursday, Capcom announced that its horror megaton series Resident Evil will soon return to virtual reality. But instead of adding a VR mode to the future Resident Evil VIII: Village, scheduled to launch next month, the game maker threw a horror curve to fans. The project, as it turns out, is Resident Evil 4 VR, a revised wild port of the 2005 classic and seems to be an exclusive Oculus Quest 2.
You read correctly: Quest 2, unlike Rift or other PC-VR platforms. No release date or estimate has been confirmed yet.
The VR port was announced as part of the latest frantic announcement dedicated otherwise May 7th e8and confirmed that Oculus Studios and Armature Studios (consisting ofMetroid Prime developers) lead the production of the VR port. Thanks to Armature’s recent links with Oculus, regarding the launch of exclusive VR games for its Rift and Quest systems, this collaboration indicates that this game remains exclusively Oculus.
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Knife in one hand, pistol in the other. It’s time to play Resident Evil 4 in VR.
Oculus / Armature / Capcom
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Another knife angle.
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Look at the gun gap.
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Why use a typewriter to save your game, when you can use it to flip a VR masterpiece?
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Use both hands to reload weapons. (Hopefully it’s not a pain in the ass to do it in VR.)
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Attack with a deadly weapon.
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Reload with a deadly weapon.
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A look at the revised inventory interface, designed for real hand use.
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Another angle; you will need to look from left to right to manage the full width of the interface.
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It doesn’t seem like a difficult puzzle. But who am I to judge?
Representatives for Oculus and Facebook have so far described the port only as a product for “Quest 2”, as opposed to a more generic description of the platform that could suggest the “Oculus Link” system, which transmits games on PC to Quest headphones, otherwise portable . family. If Facebook wants to clarify any additional ways to play the game, we’ll have to wait for next week’s Oculus Gaming Showcase, which will premiere on Twitch and YouTube on Wednesday, April 21st.
The port seems to be largely revising the original game, which was released on the Nintendo GameCube in 2005 as a third-person adventure, over the shoulder – and one that has revolutionized the way the series will play in the years to come. Part of that action, especially the gun fight, is likely to be a solid fit for first-person vision of a VR game, but AR4Movie scenes and massive bosses are another story.
Thursday’s debut trailer avoided the exact clarification of how the more ambitious moments of the original game will translate into VR. Instead, Armature and Oculus took the opportunity to show a basic fight, including a moment when the player held a knife in one hand and a pistol in the other, along with a VR-compatible inventory management screen, a puzzle that required turning a lever. with their hands in the virtual space and some “reload a weapon using both hands”.
Funnily enough, this port serves as a reminder that the game’s original 2004 announcement came as part of a “Capcom Five” press conference featuring games exclusive to Nintendo’s then GameCube platform. On Monday, Capcom had to clarify this AR4 it would indeed launch the dominant PlayStation 2 of the era, after all, and it has been ported to about 4,000 other consoles in the last 16 years since then.