Resident Evil 4 now has dual-Wielding in VR

Welcome back, Leon.

Welcome back, Leon.
Print Screen: Capcom

During today Oculus Gaming Showcase, shared executive producer Ruth Bram more information on the future virtual reality port of Resident Evil 4.

Resident Evil 4 on Oculus Quest 2, which is developed by Studio armor, moves the classic horror survival game from the point of view often imitated, over the shoulder, of the original in a first-person perspective, with both teleportation and full-movement options. In addition, every item in the game – from ammunition pickups to weapons – is now a physical object with which you can interact. Instead of taking a break to access the inventory, you will also be able to physically remove various weapons hidden on Leon’s body. Dual-wielding is also a massive change from the original game.

“The fittings use basic elements from the original Resident Evil 4 to drive gameplay and systems, but they remastered the art – over 4,500 textures were either repainted or their resolution increased, ”explains the Oculus blog. “The character animations have been faithfully converted to Unreal Engine 4 and remain untouched from the original source material, and all scenes will be presented in their original format.”

As a big fan of Resident Evil 4 who, otherwise, is not interested in virtual reality, this Oculus Quest 2 port intrigues me. I’m totally looking to get through the terrifying Spanish territory of the game from a whole new perspective, but I’m skeptical about the need for new game mechanics, such as dual-wielding. I think we’ll find out if great Resident Evil 4 shines just as brightly on the Oculus Quest 2 when it arrives later this year.

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