You can remember that before Super Mario 3D All-Stars was officially announced, Super Mario 64 the source code was reversed and released on the PC. Offering greater modding possibilities than emulation for the classic platform, naturally, Nintendo tried to stop this.
Undisturbed, the support continues and if you have the correct configuration, it can be played at 60 fps with 4K resolution. There is a continuous community effort for other ways and, although I missed it at the time, tracking the rays is next.
Using Wet-Dry World to present it, Dario revealed a way of working in November, adding realistic reflections and lighting for the Super Mario 64 computer. Played using a GeForce RTX 3090, it looks absolutely amazing and we are curious to see the final result.
What features would you like to see added to Super Mario 64? Tell us in the comments.