Players are not satisfied with Assassin’s Creed Valhalla’s Transmog tax

Illustration for the article entitled Players are not satisfied with Assassin's Creed Valhalla's Transmog Tax

Print Screen: Ubisoft / Kotaku

A few months after his release, Assassin’s Creed Valhalla Finally it has transmog, but not as some players had initially imagined. The function does not correspond to the way it was implemented in previous games and comes with a fee of 50 silver for each transaction to start, leaving many of us, including myself, scratching our heads.

Transmog, which allows players to mix the statistics of one gear with the appearance of another, was implemented shortly thereafter. Assassin’s Creed Odysseythe launch is also. There, it was a simple and easy to use option, available directly in the gear menu. Not so in Valhalla, which requires players to go visit the blacksmith Gunnar, have a dialogue, and then pay him 50 silver to make the change. “Pleasant transmission is finally added,” one player wrote in the patch notes thread over subredditing the game. “Confused about why it needs silver and can only be done at the settlement.”

Frustration broke out in other ways, with the players arguing that this potentially more captivating approach to changing the look of your armor is ultimately nonsense when it comes to a game about mythical gods and monsters that takes place literally inside a simulation. A thread on Ubisoft forumsIn the meantime, face the lack of transmog options, especially when it comes to seeing what your character will look like before making changes.

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Print Screen: Ubisoft / Kotaku

And then there is the issue of silver 50, a coin in the game that you can collect worldwide, but which is also sold for real money in the Ubisoft microtransaction store. On the one hand, 50 silver will not break the bank for most players, even if they start wildly transmuting everything they have. On the other hand, why charge a nominal fee, unless you think it might encourage some players to sink their toes into the game’s expansive microtransaction economy?

Ubisoft did not immediately respond to a request for comment, but community manager domvgt wrote on the game’s subreddit that players’ frustrations are passed back to the development team.

This week’s 1.2 update also came with a free “Godly Pack”, offering players 300 opals (one of the Valhallaspecial coins) per home, as well as access to the game’s recent Yuletide cosmetics and a new set of Altaïr armor (the main protagonist of the first assassin’s Creed). As Eurogamer emphasizes, the free gift seems “a little reward“For some of the other ways ValhallaMicrotransactions have occasionally removed what is a single player RPG, which is otherwise very good. This includes the number of armor sets added to the game as paid DLC compared to those included in the release, as well as the subsequent addition of things like the infamous paid XP Booster.

Not surprisingly, Ubisoft continues to try to get through this tight microtransaction rope, even so. Valhalla continues to occupy the top sales month after month. Microtransactions, or as the French publisher likes to call them “Recurring player investment, “Is a the main producer of money for the company, especially since fewer players have been released in recent years.

However, I doubt it ValhallaThe transmog tax will end up contributing a lot to the final result of Ubisoft, which makes its addition even more bizarre. The company released another open world RPG last year –Fenyx: Growing immortals– and he had a brilliant transmog system which came without ropes attached. Why you should Valhalla to be different?

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