Over 10 hours with Bravely Default II

Illustration for the article entitled Over 10 hours with emBravely Default II / em

Print Screen: Nintendo / Square Enix / Kotaku

Default brave II offers a return to a simpler moment when the heroes lined up on one side of the screen, fought the monsters on the other side of the screen, then rinsed and repeated until peace and quiet were brought back to earth. I spent over 10 hours with him and, although what I’ve played so far didn’t surprise me as much as I hoped, it’s also presented Default brave II for Switch to be another satisfying and personalized approach to the classic JRPG.

It’s like a big bowl of poppy seeds and cheese: a familiar but delicious pile of carbohydrates scattered in fatty and salty goodness, where each bite tastes like the one before and yet you can’t stop the food until it disappears. It is comfortable food and, like the best comfortable food, it is about giving you exactly what you already know you want: inspired by a moment in your life when you felt safe, satisfied and satisfied, at least for the duration of a quick meal or in this case, a grindy dungeon full of battles in turn.

undefined

Print Screen: Nintendo / Square Enix / Kotaku

I played a lot of Default brave II in the last week and I will play a lot more for our review when the game comes out at the end of this month. In the meantime, here are some of my initial thoughts:

  • Default brave II it is very similar Brave second which was much like Default brave I which was much like The 4 heroes of light which was much like Final Fantasy III. Visit cities; these cities have problems; try to fix the problems by fighting the battles and inevitably reach the level, learning new skills and gaining better equipment in the process.
  • The story and the game world are new and completely separate from the first two games. It is a clean and refreshing break with the past.
  • Like its predecessors, the game revolves around a system of jobs (classes) to enhance your party’s fighting abilities. Classic jobs like the black magician with weight in DPS and the white healing magician return, but there are new ones. The avant-garde resembles knights, but prefers axes to swords and comes with a lot of skills to defeat them and their agro enemies.

undefined

Print Screen: Nintendo / Square Enix / Kotaku

  • In general, I found Default brave IIHe is made up of jobs and skills to work even better at using his brave and implicitly unique system. This system allows you to turn corners to be used on the road or take out a loan to make more turns early. Sometimes it’s just a matter of maximizing your balance of attack and healing, but in the harder fighting of the game, you had to create a spreadsheet with defense amateurs, attack debuffs, and status ailments to survive and survive. my opponents in wars of attrition.
  • Default brave II it’s the first game in the series on the Switch and it’s not surprisingly the best look and sound by far. While the 3DS has allowed games of the past to use stereoscopic 3D backgrounds interestingly, Default brave II compensates for this with large dungeons and city models. I went to desert temples, bandit hideouts, mine shafts, magic academies and yes, even to the dreaded JRPG sewer level, but each felt like a lovely new twist in some classic locations, rather than just another boring tribute.

undefined

Print Screen: Nintendo / Square Enix / Kotaku

  • Random encounters are gone! Now you can see the enemies on the field before they attack. You can also hit them with the sword or try to attack them from behind, to fight the first chance to hit.
  • The first town I visited had a shipping company that allowed me to send a crew to hunt for treasures while my game was at rest. I’m not sure if it will go deeper later, but for now it’s been a pleasure to come back every day to see a new package of items waiting to be added to my inventory.
  • One thing I don’t know are some of the new character models. Bravely Default has always been a cartoon, but Bravely Default II occasionally mixes a chibi look with faces that appear to have been drawn from a seaside cartoon artist. Sometimes it suits the whimsical sensibilities of the game. Sometimes it comes close to the horror of the body.

undefined

Print Screen: Nintendo / Square Enix / Kotaku

  • A lot of conversations between your party members are relegated to secondary moments. You can choose to participate by pressing the start button when a request appears. Rarely have I come across anything interesting in them, which is good because they are not mandatory. I’m mostly here for combat and setting, not for a chitchat inane JRPG. So it is a relief that the dialogue that might otherwise reign in the cutting scenes has been downgraded to an optional side menu. (I think the games in the first game were better).
  • Default brave II It’s tough. This appeared in the biggest game recent demo. I like it this way. While I had no problem twisting through the usual enemy mobs, the fights with the bosses kicked me out and that makes all this professional training and the mixing and matching of equipment and skills valuable.

I’m excited to continue playing more, but the big test with any gargantuan JRPG is how well it maintains its momentum and how it balances the game late. It doesn’t have to be a cake ride for properly trained people, but no death march. To varying degrees, the first two games suffered from both problems, which turned the fun and quixotic adventures into monotonous work. We’ll see if Default brave II he can escape a similar fate.

.Source