MLB Show 21 pushes the players created to the Diamond Dynasty

The most played MLB mode The Show, which takes place 15 years ago, is Road to the Show. Far. Every year, the SIE San Diego Studio developer should have come up with something new for his single player career, or he’ll hear about it from fans.

So what’s the big new feature on this year’s Road to the Show? The Diamond Dynasty. Games other the most played mode.

This integration – the first time players created by Road to the Show can be used in other ways – has its virtues, such as seeing your superstar in a custom uniform, with the greatest of all time in his team. But it is not understood that this new crossover benefits the Diamond Dynasty more than Road to the Show, which now faces limitations that many players have long disliked.

Sony San Diego insisted on a blog post Monday night, hours before MLB Show 21the public release, that Diamond Dynasty is, or should be, just an optional way forward for the players created – a statement that at least acknowledges fans’ suspicions that the studio intended to lead the audience Road to the Show to the game’s microtransaction, Final Collection Mode of team-style cards.

But after learning how progression in the Road to Performance currently works, it’s clear that grinding to improve the benefits of my created star is faster, more efficient, and simply more interesting in the Diamond Dynasty than in the Road to Performance.

This is due MLB Show 21the new charging system and benefits and its specific progress. Loads and benefits provide an immediate benefit (and moderation) to certain areas of a created athlete’s core qualifications. Players improve the loading schedule and chips they have installed along a path that will be familiar to first-person shooter fans: Complete “missions” – a series of tasks, such as getting a number of shots or shots – and collect level rewards along the way to a supreme improved tool.

A side-by-side comparison of missions for Diamond Dynasty and RTTS illustrates that progression is faster in Diamond Dynasty. Sluggers get 20 progress points for 20 extra-based hits in Road to Show; it only takes eight hits in Diamond Dynasty to earn the same amount of points. Players who rank at the “Filthy” level get 7 progression points for 80 hits in Road to the Show; In the Diamond Dynasty, they only need 30 hits.

In its blog post, Sony San Diego said that “it is looking for ways to clarify the game [Diamond Dynasty] it should be completely optional for progress in Ballplayer or in advancing RTTS. ”

“If there’s one thing to take away from all this, it’s that an RTTS player should feel that he can progress freely playing RTTS and only RTTS,” the studio wrote. “Any participation in DD is purely optional and at no time should anyone feel the need to generate money to advance their RTTS career.”

It may be, but there is an even bigger signal, for long-time players, that the Road to Performance is now subordinated – or, at best, additional – to the Diamond Dynasty. Using the custom difficulty slider settings in Road to Performance makes the player ineligible for loading and progressing benefits. If you change the trading frequency of the CPU player – an off-field setting – in your sliders, the progression of the benefits becomes unavailable in the Road to Performance. (Sliders are not available in Diamond Dynasty.)

Custom sliders are not an edge feature for technical obsessives; are a category of user-generated shared content game safes that recognizes that many, if not most, players expect to improve the basic performance of the game here or there to produce overall statistical results that are more like real life. Experienced players can dominate even the upper end of the game’s basic difficulty spectrum, distorting season statistics accordingly. I’ve used custom sliders for the past three years to prevent beginners from behaving like MVP candidates, while still erasing some of the harsher aspects of my CPU opposition.

RTTS now differs from the Diamond Dynasty

Jack Flaherty of the St.  Louis Cardinals takes a step into MLB The Show 21

Image: SIE San Diego Studio / Sony Interactive Entertainment

I understand why Sony San Diego would be strict about custom sliders. In a Road to the Show mode, which is now geared towards reward-based progress, a player could use custom sliders to clog CPU into oblivion and accumulate extra-based hits and hits to get goodies faster. But you can already play Road to the Show on beginner difficulty and beat homers all day without bothering with the sliders. Making custom sliders ineligible for the Road to Performance does nothing, except that, again, it shows players that this mode is now different from Diamond Dynasty.

The road to the show players can, of course, normally improve their attributes – which means incrementally and much more slowly than the benefits will advance them – with a good game and making decisions in career games. If they want to accelerate this, they must use the character created in the Diamond Dynasty.

OK good. But the game itself doesn’t even tell the player how to put his Road to the Show star in a diamond dynasty game. It took me an eternity to figure out how to do this, because even though my player was part of my Diamond Dynasty collection from day one, he starts with a rating so low (65) that it’s not visible in the range you start with, or any automatically generated line (used by many users). It is frustrating to be directed to the Diamond Dynasty, but not to be told exactly how to use your player in the mode.

However, I enjoy playing with my Diamond Dynasty prom. Valhalla Hall-of-Famers and the current stars of the mode is a better context for the exceptional two-way talent of my player, which, narratively, Road to the Show supports mainly with fictitious podcasting comments between games. The real-life speakers in these scenes seem only generally aware of his actions, which alleviates any sense of enthusiasm.

One last, big, limitation for pitchers

Eventually, career restarters like me (and I doubt I’m the only one) will be unhappy to learn that the Road to Performance now puts an extreme limit on building a pitcher. When you pick three pitches for him on his first minor league training visit, you’d better be happy with them – because your player will be stuck in that repertoire for that game piece and all future games.

I gave my great first fried basman in the country the arsenal of junkballers that I used with a completely different thread from a character in the last three years: fastball with two stitches, screw and slider. I thought I’d start with Road to the Show and change those pitches later, if necessary. Not. Now, my character’s fastest tone is 86 mph for the foreseeable future. His delivery felt so aesthetically unsuitable for his body type that I lost weight and removed muscle mass. See for yourself:

A player who strikes with his left hand in a brown-orange uniform waits on a field, along with the catcher of the game and the board referee of MLB The Show 21

A repertoire of light pitches means that RTTS veteran Carl-Billy, “Breakfast in the Country,” Vaughan (who fights here for the fictional San Jose Seals in the Diamond Dynasty) had to be reduced to show the role of a pitcher. of junkball.
Image: SIE San Diego Studio / Sony Interactive Entertainment via Polygon

And with twisted deliveries more complex and harder to achieve MLB Show 21The new Pinpoint Pitching system, I can forget to use it with it until I can change my pitch repertoire.

Even considering all of the above, I don’t think Sony San Diego developers are necessarily twisting their mustaches and hiding evil plans to wipe out Road to the Show or shake their players for money from the Diamond Dynasty. It just doesn’t explain itself very well, both for the good and the bad features.

But it is undeniable that Road to the Show rescuers face new restrictions. It’s not enough to kill my interest in the game MLB Show 21; I admit that I played the Diamond Dynasty more than ever and had a lot of fun doing it with my avatar. But more adjustments are needed than previous changes, and without a game fully explaining how and why such things were done, Sony San Diego can expect to grope from its fans.

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