Marvel’s Avengers Dev doubles as Nerf progresses

Marvels Avengers

Those still playing Avengers Marvel and the wider gaming community did not react well to last week’s news that developer Crystal Dynamics will worsen the progress of the game with the release of PlayStation 5 on March 18, 2021. The studio confirmed that it will increase the amount XP is needed to increase your rank as you go through the back half of the progression system, with many fans believing that this will increase the weight needed to experience the content of the final game. Instead of reversing the decision based on negative feedback, the team has now doubled its commitment to continue the controversial update.

In an official Reddit post made by the developer, Crystal Dynamics is trying to clarify its decision. The developer starts by setting the scenario in which you raise your level, or “ding”, as Crystal Dynamics says, two to three times per mission. “So what’s the problem? It’s great, you might say. The problem I saw and heard was that you would immediately get more qualification points than you had time to review, apply, and get used to, before you embark on the next mission and gain the next levels. We hope you can see the problem here. “

The study further explains that while he absolutely wants players to raise the level of all their superheroes, he does not want the process to become overwhelming again, as you are inundated with skill points ready for allocation.

So we smoothed out the top level curves to make them less likely to “sing” more than once or twice on the mission at the top end. There is so much variability in how quickly you can gain XP (level types, mission selection, etc.), but the end result of our adjustment was meant to add around 3-5 hours to reach the maximum level. in total. This means leveling to a more stable location around each 2-4 mission at the top end. We consider this a way to reach clearer ding thresholds and more time to interact and enjoy each skill acquisition.

Crystal Dynamics then said that the next fix would actually make progress easier at early levels and that eliminating stronger enemies would give the XP bonus. We would argue that a level progression system still feels more overwhelming at the beginning than at the middle. Once you have grasped the qualifying tree and what it has to offer, that feeling can dissipate fairly quickly.

RPG progression systems have always worked the way they are set once the PS5 version of Marvel Avengers rotates, but Crystal Dynamics’ reasoning doesn’t add up. We don’t know about you, but leveling always feels more overwhelming at first (which will be done even faster now) than halfway. What do you think? Share your thoughts in the comments below.

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