Loop Hero adds more speed and saves in the middle of the race

The painful strategy game, so good, eliminated 500,000 sales in just one week and receives content updates

Devolver Digital and Four Quarters have a pretty roguelike strategy Loop Hero, a game hard to “get” until you look at your watch and realize that you just lost a few hours in an instant. A lot – and I mean a lot – Curious players reached this achievement this week.

Loop Hero it surpassed 500,000 sales in the first week on Steam, and players have an average of 12 hours.

What is this game? It’s a distillation of old and stupid RPGs, book drawing pack builders, idle games and gambling. Okay, the last one isn’t technically true – but I’m sure I’ll push my luck every time I play. I never know when to retire with my pile of resources before it’s too late and I’m cheated.

Place the map with randomly drawn cartoon structures to help and hinder your hero, passively watch them fight fantasy enemies, actively equip better speed drops that fit your class, and keep them alive until they can face the great chief – That’s the idea anyway. Loop Hero it’s tough.

It’s one of those old-school mystical games that you have to test things on to find synergies or even whole game mechanics, or you have to look at the wiki.

I still haven’t cleared the second stage – I was so close with a Rogue that once hit absurdly fast – but maybe I’ll have my progress soon. I also want to improve with the Necromancer, because the skeletons rule.

In addition to updating sales, Four Quarters also confirmed a some future fetusres: “a saving system during expeditions, new speed settings and a package of features gained from bosses.” Developers also intend to offer Loop Hero more types of books, character classes and tile transformations this year.

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