
Cyberpunk 2077 may be relatively ugly and poorly performing on PlayStation 4 and Xbox One, but the PC version is a different story in every way. In addition, if you have a GeForce RTX graphics card (AMD’s RX 6000 series should be supported for ray tracking in the future), you can enable the following four ray tracing effects that greatly enhance the game’s visuals.
Diffuse light drawn by rays – It captures the brightness of the sky, as well as the lighting emitted from different surfaces, which is difficult to achieve with traditional playback techniques. When activated, billboards and other illuminated surfaces and objects will illuminate their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate the Night City.
Radiation reflections – Into the Cyberpunk 2077, ray reflections are used on all surfaces and can follow distances of up to several kilometers, allowing realistic reflections over long distances. They are present on both opaque and transparent objects and surfaces, to simulate the way light is reflected from glossy and metallic surfaces, following a single jump of reflection rays against the stage.
Environmental occlusion drawn by rays – Into the Cyberpunk 2077, the ray-drawn ambient occlusion can be used with local lights to approximate the local shading effects where shadows are missing, greatly improving the quality of the ambient occlusion effect.
Shadows drawn by rays – Into the 2077. Cyberpunk, directional shadows from sunlight and moonlight are added to the game, based on the power of light, the scattering of light through the clouds and other factors.
Doing this without also activating NVIDIA DLSS is not an option, however, because the effects drawn by the rays are very impressive, especially if you turn on the lighting above the “Environment”.
However, using NVIDIA Deep Learning’s Super-Sampling feature may make your textures look blurrier than you’d expect in Cyberpunk 2077. This is because, according to NVIDIA’s own primer on GTC’s DLSS 2.0 2020, the image reconstruction technique is not designed to improve the resolution texture. For this reason, NVIDIA recommends that developers change the Mip Bias setting so that the texture resolution matches the native playback resolution, rather than the basis that DLSS uses to reconstruct (for example, 1080p when using the performance at 4K). It seems that CD PROJEKT RED forgot to do this for Cyberpunk 2077, which led to the ambiguity mentioned above.
Fortunately, Reddit user kulind has come up with a solution that NVIDIA users might be aware of: setting the Texture LOD Bias setting to -3 via NVIDIA Profile Inspector (the latest version available here). This seems to produce a considerable improvement in texture clarity, as you can see in the image comparison below provided by Reddit user Daepilin. It is especially visible on the ground textures as well as on the concrete textures of the tower base.
Default mode
Negative text trend (-3)


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