
While cloud games seem to be slowly thing, today experienced a minor failure.
Google’s cloud-based service Stadia has officially closed its internal studios and will no longer develop internal games. In fact, there was never a game on the door.
Kotaku was the first to report the news and was followed by an official announcement from Google.
While the technology has been “proven and works on a large scale”, the reasoning behind the decision is due to the costs and the company’s decision to focus instead on supporting its long-term partners:
“Creating the best games in the class from the start requires many years and significant investments, and the cost increases exponentially. Given our focus on building on Stadia’s proven technology, as well as deepening our business partnerships, we have decided that we will not continue to invest in bringing exclusive content from our in-house SG&E development team, beyond any games planned on short term. “
“We see an important opportunity to work with partners looking for a game solution built on the advanced tools of the Stadia platform and the tools of the platform. We believe this is the best way to build the Stadia in a long-term sustainable business that helps industry development. “
Industry veteran Jade Raymond, who signed with Google to create games, will continue to pursue other opportunities, while Google says it will find the rest of its talented team positions within the company.
Not long ago, cloud games headed to the Nintendo Switch in the west with the launch Control. This was followed more recently by the launch Hitman 3.
At the end of its statement, Google says it remains “committed” to the future of cloud gaming and will continue to do its part to lead this industry forward.
“Our goal remains focused on creating the best possible platform for players and technology for our partners, bringing these experiences to life for people everywhere.”
Are you not at all surprised by this news? Tell us in the comments below.