Destiny 2’s Osiris attempts are still offline after the match fixing scandal

Illustration for the article entitled The Trials of Osiris from Destiny 2 still offline after the match fixing scandal

Picture: Bungie

this was a hard year for Destiny 2High stakes competitive mode. Osiris’ attempts were marred by deception, error exploits, and inappropriate matches. It is now a focal point for solving matches, as players try to play the system to get the coveted cravings without getting involved, and Bungie has decided to take everything offline for the third week in a row to tackle it.

The problems related to solving the matches came out around February 28th. Trials Report, a third-party site that analyzes player data, noted that of the 23.66 players who passed flawlessly until that weekend (ie, seven wins and no losses), 16,300 had five or fewer kills. 11,281 had none. The only way to record these types of numbers is if your opponents kill themselves. Bungie continued to take Osiris Trials offline. He then canceled the following weekend Trial event as well. On March 11, the studio wrote on Twitter that it had “solved this problem“And the trials will return the next day. And he did. And so did the fixing of the match. And now it’s offline again.

How, exactly, does the right correction work in the Trials of Osiris? YouTuber Lunarated presented it in detail in a video a few weeks ago, but it essentially revolves around teams showing their willingness to trade victories by equipping a certain piece of banner art (Cage) to their characters. When two of these teams randomly match against each other, they roll virtual dice to see which side will win and continue from there with the fixed match. The whole process is easier because Steam has a built-in virtual dice feature in the messaging app, which makes it much easier to coordinate random PC players.

A step-by-step breakdown of one of the ways players are match fixes in Destiny 2.

A step-by-step breakdown of one of the ways players fit Destiny 2.
Print Screen: Lunarated

A complicating factor are the passages, cards that record victories and losses and which are a prerequisite for playing tests. You get three losses and you have to surrender or reset your passage, erasing any victories you may have won. To solve this problem, players who lost a roll of the dice and were asked to lose simply returned from matches, logged in as a “fictional” character, and recorded defeat there, saving all winnings for their main character. The ability to drop a match and join again is now at the center of the controversy over resolving the match, and the thing Bungie seems to be focusing on to try to stop.

“Due to an issue with Fireteam Rejoin functionality, Trials of Osiris has been disabled for the rest of the weekend,” Bungie wrote on Twitter in weekend. “We will provide updates when available.” The studio did not respond to a request for comment on the issue that remains or whether it considers the fixing of matches to be a scam.

Initial reports at that time where these match-fixing rings first exploded in popularity among Chinese Steam users. But the repair of the match seemed to become more widespread than that. After all, a lot of the game Destiny 2 take advantage of any means available to grind the best prey as quickly as possible. Test-ready weapons, which are reserved exclusively for those who can gather flawless lines of winning, are some of the best games, so it’s no surprise that fixing matches has fallen into SGA (Super Good Advice) on game subredditing.

Bungie refreshed Osiris' prey in the current season of the chosen one, leading the players to try to find new ways to play the mode.

Bungie refreshed Osiris’ prey in the current season of the chosen one, leading the players to try to find new ways to play the mode.
Picture: Bungie

There was also a deep soul search in the Destiny community as to whether bad matches affect the game and whether Bungie was too fast and severe to try to chorus it. Although intended for high-level players, the final games, Trials of Osiris is not an export and is not connected to any major competition. His rewards cannot be traded or sold and there is an infinite supply of them. Someone who receives them from the match does not take them away from those who compete normally.

The counter-argument, of course, is that players engaged in fixing matches affect the integrity of the mode and grinding of the bigger booty and devalue the significance of the exclusive weapons won there potentially allowing each player with some patience to gain. their. And so it is long threads on the game’s subreddit, arguing back and forth about whether fixing the tests is a scourge or a clever solution and what Bungie should or should not do about it. The studio is already engaged reviewing processes before the end of the year to “improve the overall health” of the mode.

In the meantime, a lot of players (myself included) will be missing another week of Trials equipment. After acknowledging the flaws in the Trials last fall, Bungie implemented a new engram that would guarantee a weekly piece of prey out of the way, whether you win, lose, or jump off a cliff to avoid playing completely. We hope that this will not be outlawed either.

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