It happened to me: I was looking for groups on Destiny 2 application to play Trials of Osiris, I joined one and then found myself jumping off a cliff for the next few minutes in a tribute to how inappropriate can be the competitive grinding of the PVP game.
Trials of Osiris was praised in the original game for its tense shots and powerful rewards. Last spring, Bungie finally added the mod Destiny 2, but his return was not impeccable. Between cheating player, glancing at the exploits, and unbalanced weaponsOsiris’ attempts can be infernal, especially for anyone with a passing interest in competitive PVP. Tired of bringing a Felwinter’s Lie rifle to his face, but unable to return the favor since that search is no longer at stake? You’re not alone! And so some players go to the rocks, in a lemming style, to grind their prey as painlessly as possible.
While Trials of Osiris’ best equipment can only be won by winning seven games in a row without a single loss, Trials of Osiris rewards allow players to eat chunks for smaller versions of his coveted prey. One reward in particular guarantees you the Trials article of the week, simply for completing matches, winning or losing. And since giving up and losing immediately is faster than trying hard and ultimately losing anyway, many choose quick death over the drawn one.
This is how I woke up to be part of a group performing improvised rock speeds on the Mercury Altar of Flame map a week ago. Suspended in the air, the map was perfectly suited for players beating the mode. Meanwhile, the addition of new prey at the start of the season of the chosen one, provided an additional incentive. The guaranteed reward for the week was The Messenger, an easy-to-handle pulse rifle with incredible range, which also had the ability to escape with the Desperado advantage, which increases the rate of fire after killing someone with a precision shot. . The result was that even when I was really trying to play, I occasionally met teams that took offense within seconds of starting the round.
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The reward for this past weekend was Astral Horizon, a high-impact kinetic rifle. While the map, Exodus Blue, is largely hopeless, I still occasionally encountered teams competing in the open to jump across the board, rather than betting on a slow defeat. “Boys [kill yourself] for the reward “, read one of the fire brigades I joined during the weekend, when I still had 1% to go on my reward with engram from Trials.
As Shacknews and countless posts on Destiny subredit they pointed out, all this shows how distorted was the way and the relationship of the players with it. There are a number of reasons for this, but the main one seems to be a skill gap. Players typically complain of a win in a sea of losses only to end up matching a team of professionals who have already gone flawlessly (seven winless losses) and have Adept versions of the Trials equipment to prove this thing. “We don’t have matches, so actually no casual will ever play him,” one player wrote in a post that exploded on Reddit over the weekend. “Speaking of matchmaking, why play at people with impeccable titles gilded in my second victory?”
Then there is the problem of how the rest of the processes of Osiris’ economy are structured today. Until the end of the original Destiny, players could use the test equipment simply by playing matches because they won chips after each, win or lose. These chips could eventually be exchanged for equipment that other players got faster by simply winning several matches in a row. It was a great solution for Osiris enthusiasts with mediocre or negative KDA. However, in the current iteration, you receive chips only to win and even then they are offered very little.
Osiris’ trials are what Bungie calls an aspirational activity, which means it should be something players have to work for. I have no problem going through Trials, kicking my ass for months, only to get a humble five-game winning streak at the end of the season. But at the moment it doesn’t feel like a mountain that I can climb slowly and certainly not one that I would like. Like everything else in the game, it feels more like a piece of crap and, with so many good things to do in the game right now, it’s no surprise, so many players would prefer to spend as little time in rehearsals as possible.