Bungie announced today that he is escaping Destiny 2the most mechanically besieged: the sunset. Starting in season 14, the new weapons will no longer have an expiration date.
“This is a big change for Destiny and we haven’t made it easy,” wrote assistant game director Joe Blackburn in a new state. Destiny post on Bungie’s website. “It simply came to our notice then Destiny than to get our rewards right. ”
Introduced in the Beyond Light expansion last fall, the sunset gave every piece of prey in the game except the exotics an infusion cap that prevented players from lifting their power a year after it was first added to the game. This effectively gave each item the players who worked hard to grind for an expiration date. the equipment could still be used in non-power-oriented activities, such as Crucible and patrols, but in raids and other types of final game content it would no longer be viable. The purpose of the sunset was to help a better balance and concentration Destiny 2prey reserve, but players were understood frustrated to see that their favorite weapons were becoming obsolete. Less than a year after the driver was first announced, Bungie is already reversed.
“We have made the decision that any weapon or armor that can currently be infused at full power will continue to be able to reach maximum power permanently,” Blackburn wrote. “Starting in season 14, we will not limit the infusion to any weapon or armor that has not already reached the limit since the beginning of season 13. This means that you will be able to take your administrator, the falling guillotine and all the high armor you have. won this year to make the raid on the Witch Queen.
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The flipside is that it looks like Bungie will be stricter in limiting the use of certain weapons considered to be overwhelmed. Felwinter’s Lie, a legendary rifle won as part of a tiring search line early last year, is everywhere in PVP modes. It was previously set at sunset after the current season. Now Bungie will have to find another way to deal with it.
Blackburn has revealed other changes that come into play. The progression of power in Destiny 2 has also been a tiring one lately and quite certain, which is also being revised. “To combat this, we will experience a new level of power,” Blackburn wrote. “Starting with season 14, we will increase the power cover by only 10 for each season without expansion. This means that if you reach maximum power in season 13, when the next season revolves around you, you will be directly in the Pinnacle 10-point power tracking band. “Hallelujah.
There is other good news:
- PVP receives three major updates: a non-emote mode to address peeking, Stasis and other rebalanced subclasses, and new perks to shake the meta. These changes will arrive in season 15.
- Bungie limits the deception by doubling the size of his security team.
- Attempts with Osiris rewards and matching will be reviewed to make it less of a hassle and facilitates the participation of solo players.
- Destiny 1’s Vault of Glass raid returns in season 14 and will receive Master and Grandmaster difficulty versions by the end of the year.
- Transmog is definitely coming in season 14 (yay), but it will be fueled by rewards and come with its own beam.
- Ikora Rey will finally return next season.
- Crossword puzzles will be implemented in season 15.
Although I’m disappointed to see that the Witch Queen’s expansion is approaching next year, these massive improvements and new features taking place over the rest of the year make me feel optimistic about Destiny 2his future. Then again, this great state of Destiny-style positions often do. We’ll see how the changes are actually removed once they’re in play.