Gone are the days writer and creative director John Garvin says players should not “complain if a game doesn’t get a sequel if it hasn’t been accepted at launch.”
In a candid discussion, Garvin acknowledged that while his views “might upset some people,” if players love a game, we should buy it at the maximum price * instead of sales or services. subscription such as PS Plus.
“I have an opinion on something that your audience may find interesting and might upset some of them,” Garvin said in an interview with David Jaffe. YouTube channel (Thanks, VGC). “If you like a game, buy it at the maximum price. I can’t tell you how many times I’ve seen players say “yes, I took it for sale, I received it through PS Plus, whatever”.
“Don’t complain if a game doesn’t get a sequel if it wasn’t accepted at launch,” Garvin added. “It’s like God of War got millions of sales at launch, and, you know, Days Gone didn’t. Just speaking personally for me as a developer – I don’t work for Sony – I don’t know what the numbers are.
“So I don’t think increasing your commitment to the game is as important as buying the game at the maximum price?” a conchis el. “Because if you did, then that directly supports the developers.”
Days Gone arrives on PC next May 18th, with a number of new platform-specific features.
The new release date for the PC port of Bend Studio’s epic zombie game was revealed last week in a trailer that offered a look at a bunch of new features for the PC version of Days Gone, as well as the new release date.
“The world of Days Gone is much larger than the sum of its parts,” Leon told GamesRadar + Days Gone magazine. “It’s a coincidence that he wouldn’t have survived on a smaller scale, but that’s a substantial thing. The story may be inappropriate, and the game may be difficult, but in tens of hours it becomes more uniform.
“This may not reach the height of Sony ‘s recent efforts, such as God of War or Spider Man, but suffers more from this expectation than does his own harsh. “
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