Creative director and writer Days Gone [61 articles]”href =” https://www.videogameschronicle.com/games/days-gone/ “> Days Gone said players should buy games at full price if they like, instead of waiting for them to be put in sale or be offered as part of services such as PlayStation [3,192 articles]”href =” https://www.videogameschronicle.com/platforms/playstation/ “> PlayStation Plus.
John Garvin [15 articles]”href =” https://www.videogameschronicle.com/people/john-garvin/ “> John Garvin was talking to game designer David Jaffe on Jaffe’s YouTube show, where he was asked if he had heard of any “Uptick of engagement” with Days Gone since the game was added to the PlayStation Plus Collection on the PlayStation 5 [1,297 articles]”href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> PS5.
“I have an opinion on something that your audience may find interesting and may upset some of them,” Garvin said. “If you like a game, buy it at the damn price. I can’t tell you how many times I’ve seen players say, “Yeah, I bought this, I got it through PS Plus, whatever.”
“But how do you know you love a game until you play it?” Jaffe replied.
“I’m just saying no, but don’t complain if a game doesn’t get a sequel if it wasn’t accepted at launch,” Garvin said. “It’s like, God of War [119 articles]”href =” https://www.videogameschronicle.com/games/god-of-war-series/god-of-war/ “> God of War got any number of millions of sales at launch and, you know, Days Gone no. [I’m] speaking only for me personally as a developer, I do not work for Sony Interactive Entertainment [1,307 articles]”href =” https://www.videogameschronicle.com/companies/sony/ “> Sony, I don’t know what the numbers are.
“I can tell you this when I did it [Syphon Filter] The dark mirror [on PlayStation Portable [32 articles]”href =” https://www.videogameschronicle.com/platforms/playstation/psp/ “> PSP]we shot so much on Dark Mirror because piracy was a thing, and Sony wasn’t too caught up in what he was pirating sales.
“And we would show them torrents, a torrent site downloaded 200,000 copies of Dark Mirror. If I remember correctly, the numbers might be wrong, but no matter, then I was upset about it, I would have been like “this is money out of pocket”.
“So I don’t think increasing your involvement in the game is as important as buying the game at the maximum price?” Because if you did, then that directly supports the developers. ”

In another part of the four-hour interview, Garvin confirms that he has left SIE Bend Studio [20 articles]”href =” https://www.videogameschronicle.com/companies/sony/sie-bend-studio/ “> Bend Studio was based on his personality, rather than any connection to Days Gone’s performance or any potential discussions of continue.
When asked directly by Jaffe if he was fired, Garvin replied: “It was a hard, long, six-year development, and I worked six years in crisis. And here’s what I like, I like to work crunch. […] I like what I do, so it’s not such a big deal, but that doesn’t mean it’s good for me. So the last two years since I was away from the studio have actually been a blessing. I was able to get up and do what I want, I wrote three books and it’s just a different thing.
“When you are developing, it is a non-stop pressure, with landmarks, profitability and people management […] and to be honest, at the end of the day, what really comes down to is that I’ve had a few heated arguments over the last year or so, and I’d end up yelling and saying something like, “Just give me a package like that.” that I can get the hell out of here, ”shit like that.
“And when it was just Chris [Reese] And I, in a very small studio, this type of heating was good, but until you get to a studio of 100 people, you can’t lose your temper one of the directors, you know. And anyway I’m not a great person and it’s not like they haven’t tried, I’ve been trained a few times, like “hey, here’s how you go out to dinner with people and be a better director and man, I kind of sucked to stay “.

Later in the interview, Jaffe sought to clarify this by asking: “Reading between the lines would suggest to me that you were fired from Bend because you were a disruptive personality and worked with a smaller team and a larger team. averages, but as budgets and stakes increased and the number of people who had to work in a team increased, that personality – at least according to that company – was no longer appropriate, would you agree with that? ”
“Certainly,” Garvin replied.
Jeff Ross, director of Days Gone 2 [15 articles]”href =” https://www.videogameschronicle.com/people/jeff-ross/ “> Jeff Ross also appeared on Jaffe’s show earlier this month, where he confirmed that he was currently working on a Days Gone 2 pitch. but, due to an NDA with his former employer, he could not confirm whether it was canceled.
This came just days after a Bloomberg report suggested that PlayStation had rejected plans for a sequel to Days Gone.