Astro’s Playroom composer shares how that GPU love song became such a bop

Is this heaven ...?

Is this heaven …?
Print Screen: The Asobi / Sony Interactive Entertainment / Kotaku team

PlayStation 5 pack-in Astro playroom It is full of amazing pieces, but the standout is definitely its ode to the console’s powerful graphics processing unit (“GPU” for friends). To celebrate the game’s official soundtrack, which appeared on March 12, composer Kenneth CM Young recently distributed backstage details about the process of bringing it catchy song, focused on GPU to life.

“I’m Your GPU” was actually the first song Young composed for him Astro playroom due to the stage in which it appears, GPU Jungle, being the most distant in terms of gameplay when it joined the project. Of course, the song started relatively barebone, but after a few tries, Young settled on a distinct sound with basic lyrics that evoked the feeling of a love song. In this blog, he offered an early approach to his concept:

“Before I even started working on the game, I thought about customizing the PlayStation 5 console to give it a voice,” Young explained. “This touched on the idea that you’ve probably always known PS5 or met him somehow, as if it were your true love. But I saved this idea for the CPU Plaza area because it felt like the right place. But now that I was back in the music for GPU Jungle, I saw an opportunity to introduce this concept to the team. ”

When it came to real words, Young found himself walking on a rope between wanting to include current technical terminology as a sign to the talented engineers who worked on the PlayStation 5, while not alienating people who might it cannot connect with a more obscure jargon. During this time, he recorded a version of the song with lyrics closer to the final version, with his own voice before any editing was done to make it sound more robotic:

As it was the first song, Young said that “I’m Your GPU” had to “bear the burden” for the whole project, as the musical direction of the game came into focus. This meant a lot of iterations and feedback from Sony and Astro playroom developer Asobi Team.

“You learn something from every little wrong step, and if you persevere, each of them leads to something that clicks,” Young said of the composition process. “Rinse, repeat. Then, at some point, you realize it’s baked! Composers tend to discuss work through the prism of the finished product, but our ideas are rarely, if ever, fully born. The musical direction is reached through a journey. ”

Several working versions of this piece can be found on PlayStation Blog.

Previous GPU appreciation:

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