
Ubisoft has promised that the next Assassin’s Creed Valhalla patch will be implemented soon and the boy will deliver it. Going live on the PlayStation 5 and PlayStation 4 platforms tomorrow, the 1.1.1 update will take up about 2 GB of space if you use the latest Sony car. For PS4 users, this patch will be in the same region – maximum 3 GB. We have performance improvements, solutions to various errors and the addition of Ubisoft Connect achievements. So without further ado, let’s take a look at the full list of patches for the 1.1.1 update.
Ubisoft Connect achievements
Added in-game support for Ubisoft Connect achievements.
- Unlock conditions for search-related or non-repeatable achievements:
- Achievements in which the unlock conditions have been met will appear when the player completes a new quest.
- Unlock the conditions for countable / repeatable achievements:
- Achievements will occur whenever the player performs an achievement-related action after the unlock condition.
miscellaneous
- The Animus pulse will now highlight the corpses only for the necessary situations.
- Enemies can no longer be automatically robbed using the Throwing Weapons advantage.
- Modified AI detection when using disguise while avoiding or while in the air.
- A reward has been added to the Death Stranding tribute.
- The tremors and rations will now fill up as they are updated, while they are exhausted.
- White dots suggesting rations / adrenaline / arrow prey beyond the interaction range will no longer be displayed when the player already has the maximum amount.
- Players will now be able to use “Wake up” at any time while in Asgard. You previously had to complete the first mission.
- Daily missions will now be reset whenever the game detects that it is not possible to continue or restart the mission. The search can then be reactivated at the informant.
- The text has been added to the speech to the letters found in the game.
- Previews have been added to the colorblind and subtitle options.
Balancing
- The modified damage caused and received values for meeting the head of the Lost Wolf to reduce friction when playing on Drengr difficulty.
- Rebalanced initial damage caused by Level 1/2 Harpoon Prevention.
Game improvements
Performance and stability
- Improved performance and stability.
Graphics, audio, animation
- I solved various graphic problems.
- I solved various cutting problems.
- I solved various NPC animation problems.
- Fixed an issue that caused the mannequins to be disturbed when she was hit with a poison arrow.
- (SPOILERS) He added some electricity to Mjolnir before taking it over.
- I solved a problem in which the war cries were repeated or strangely repeated.
- I addressed an issue where blowing the horn and starting the movement with the left foot forward could sometimes cause Eivor’s legs to slip.
- (Photo mode) Fixed an issue where enlarging children with the camera in photo mode would distort their face.
- We fixed an issue where some Raven skins might have low resolutions.
- (PS4) Optimized some textures on PS4.
- We solved a texture problem near the Cicestre monastery, which causes players to synchronize when they go over the texture.
Missions, worlds, secondary activities
- We solved an issue in Legend of Beowulf where the index marker would remain after it was investigated.
- I solved a problem in a sticky situation, in which sometimes the NPC would not appear.
- Fixed an issue where the player could block fishing in The Baker’s Plaint.
- We addressed an issue in the Fishing Lesson that, in some circumstances, prevented players from completing the world event.
- We’ve fixed an issue where players are stuck after they got hired at Lincolnscire after they came back from Vinland.
- We solved an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah, yes, a cruel fate, indeed. *
- We solved a problem where some treasures would not be in place or could not be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
- We fixed an issue where players could receive an online service error when trying to save.
- We solved a problem in which the players got the black screen after they built the blacksmith.
- We fixed an issue where players did not receive Storming the Walls after completing Severing the Lines.
- Fixed an issue in To Serve the Light, where Hytham would get stuck on the boat when he threw arrows into the water.
- We fixed an issue that prevented players from interacting with settlement NPCs.
- We solved an issue that prevented players from completing Indices and Riddles.
- We solved a problem in the absence of an Ealdorman that prevented players from completing the mission.
- Fixed an issue where the mission goal marker indicated a wrong destination in The Devil has all the best songs.
- We solved an issue in War Weary that prevented players from completing the mission when Ceolbert was accidentally killed.
- We fixed an issue that prevented players from starting the Lerion Daughters meeting. (Goneril, Cordelia)
- Fixed an issue in Binding Fate that caused the boss to be trapped on a rock.
- We’ve fixed an issue where Estrid could be stuck in Taken.
- We solved an issue in Pluck the Quill, in which players could sometimes not interact with Aelwyn.
- Fixed an issue in Binding Fate that caused the boss to be trapped underground when using Dive of Valkyrie.
- We solved an issue in the Price of Wisdom that prevented players from completing the mission.
- I approached an issue in The Boar with the Golden Nose, where the wild boar sometimes disappeared under certain circumstances.
- I solved a problem in Bleeding the Leech, where Erke would be in the wrong location.
- We solved an issue in Of Blood and Bonds in which players could not complete the mission or report to Randvi.
- We solved a problem in the Prodigal Prince that prevented players from completing the mission.
- We solved an issue that prevented players from completing the Old Cellar mystery.
- We solved an issue in A Rivalry for the Ages that prevented players from completing the mission.
- We solved an issue where the Mari Lwyd disguise would not disappear after the Glowecestrescire Arch was completed. *everyone liked that jpg point *
- We solved an issue on the Road to Harmatia that prevented players from completing the mission.
- I addressed an issue where Knud might get stuck in A Little Issue.
- We fixed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
- We solved an issue where Basim was fighting NPCs before the Dolls and Prisoners started.
- Fixed an issue in the Brewing Rebellion that prevented players from opening the door force to the long house in Buckingham.
- We solved an issue in the Bridges of Oppression that prevented players from completing the mission.
- (Spoiler) He tackled a problem in King Killer that kept Ivarr from reaching the door of Rhodri’s room.
- We addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.
world
- Various textures or misplaced objects were addressed.
- There have been several cases in which the player could be stuck.
- He tied up a floating boat in Vinland.
Gameplay, Combat, AI
- Various NPC behavior issues have been resolved.
- We addressed an issue where NPCs sometimes returned to a location from which they were fleeing, which is still under attack.
- I approached an issue where whales sometimes began their flight behavior in the air.
- Fixed an issue where the archery was blocked with M and K holding the SHIFT key.
- Fixed an issue where the players’ line of sight would be blocked using incendiary or poisonous traps with the predator’s bow.
- A problem was solved in which the guards did not sometimes react hostilely to Eivor’s gaze by burning the members of their faction with jars of oil. *I never care. Crossing over. *
- I addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
- Fixed an issue that removed Bjorn from the ship’s crew.
- I solved a problem with the mentor set, in which the advantage of the tools sometimes did not activate, even if 2-4 pieces of the set were equipped.
- Fixed an issue that prevented players from controlling the raven when the Q or E buttons were assigned to one of the move actions.
Skills, advantages, abilities
- We solved a problem where some special remote abilities could be used incorrectly with guided arrows.
- Fixed an issue where an NPC would not leave Eivor’s side when Feign Death was used.
- We addressed an issue where multiple abilities would not work against hostile dogs.
- I solved a problem in which Man’s best friend would not unlock after completing the mission A little problem.
- I solved a problem with the mentor set, if the advantage of the tools sometimes did not activate, even if 2-4 pieces of the set were equipped.
User interface / HUD
- Various UI / HUD issues have been resolved.
- We solved an issue where the number of arrows could get stuck at 12.
- We fixed an issue where UI language changes were not applied during the fight.
- The camera will now be closer to the character when you browse tattoos in the Animus store.
- We fixed an issue where colorblind previews would sometimes not be displayed in the menu.
- We solved an issue in which color blind values were not applied to the Old Order menu.
- Fixed an issue where an empty box would appear in the completed mission list.
- We’ve fixed an issue where fall damage could be undone by opening the menu just before it hits the ground.
- Fixed an issue where Auto Loot did not work when an enemy was stunned.
- We addressed an issue in which the Raculf monastery could not be attacked.
- Fixed an issue where some newly acquired God’s favor icons were missing.
- I solved an issue where sometimes the news in the game was not loading correctly.
- Fixed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
- Fixed an issue that allowed players to purchase duplicates of Asgardian ship schemes.
System
- A resurgence point was added just before the Chief’s fight in the Extended Family.
- Fixed an issue that prevented players from traveling quickly after 1.0.4.
- Added force trigger feedback when shooting springs for Xbox / PlayStation controllers.