When I think of assassin’s Creed games, I often remember big cities, great murders, climbing high towers and maybe some big shanties. I rarely remember how these games end, because they often have forgotten or boring endings, sometimes with bad boss fights. So Assassin’s Creed Syndicate stands out as an exception through his fantastic final mission and boss fight.
Oh, and if that wasn’t obvious, spoilers for Assassin’s Creed Syndicate From lower.
I’m not going to explain the whole story of Assassin’s Creed Syndicate, but here’s a quick rundown to let you know. An evil Templar controls London and is an idiot. Evie and Jacob Frye, twins, come to London, meet a stabbed man, Henry Green, and work together to bring down the great evil Templar, Crawford Starrick. (He has a bad mustache and all.)
Finally, after many missions and side missions, you reach the end of the game. Starrick will attack and kill the Queen of England at her palace during a big ball, and the twins and Green must sneak in, stop him and find an old Isu artifact buried under Buckingham Palace. (Is a assassin’s Creed game, so this is legally required to be part of the final.)
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What makes this mission so wonderful is the path Union use the twins at the same time. For most of the game, the twins are separate characters, which you change whenever you want. But this final mission brings them together and creates a great final mission that uses them both in different ways. Evie, wearing a large dress, must rely on social stealth to come up with plans that will reveal the location of the safe, which is somewhere under the palace. Meanwhile, Jacob must ascend around the palace, taking out the imposter guards and freeing the kidnapped and true royal guards.
Lets play as both twins at the same time is not just a great way to use union two main characters, but it also helps the whole final mission to feel bigger and more interesting than any other mission in the game. You meet the queen, really. It’s a big deal.
Finally, after the cunning Starrick receives the key to the hidden safe Isu, Jacob and Evie go after him and a great final fight with the boss takes place. But again, like the first part of the mission, this final battle alternates between the twins. You attack Starrick as one, then you’re repulsed, then the other twins avoid some Isu-light-light magic walls and attack again. On paper, it may seem repetitive. But in practice, it feels more like you and your twin working together. And it makes Starrick a more intimidating and interesting bastard.
This is the biggest criticism I have of this ending. Starrick should be the big bad guy in the game, but he’s so far away from what happens while you’re playing that I didn’t really care about him or his goals. But the final mission works despite this, using the twins as tandem weapons. It might have been nice to have used more of the game as partners like this, but holding back until the end makes the final mission and fight more interesting and compelling.
Although more recently assassin’s Creed the games allowed the players to choose between men and women the main characters, none of them bring it out as well Union. Having both playable characters and fully realized as separate people, with their own goals and personalities, allows the story to take better advantage of them and allows Ubisoft to throw them both in the final mission to create the best ending in the series so far. .
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