Space Audio is an exclusive sonic feature of AirPods Pro and AirPods Max, which adds surround sound to Apple’s premium portable audio. Using dynamic head tracking, it brings a theatrical audio experience to the movie or video you’re watching, so that it looks like the sound is coming from around you.
The feature works by comparing the data from your iOS device’s gyroscope and accelerometer to data from AirPods Pro or AirPods Max, making sure the sound field stays anchored to your device, even if you move your head.
Surprisingly, spatial sound is not universally supported by third-party applications and services. To save you time wondering if a particular app works with this feature, we’ve created a list below of all the apps that have been officially updated to support Space Audio and some popular apps that haven’t added support yet.
Popular applications that support spatial audio
- Air Video HD (Enable Surround in audio settings)
- Apple TV app
- Disney +
- FE File Explorer (DTS 5.1 not supported)
- Foxtel Go (Australia)
- HBO Max
- Hulu
- Plex (Enable old video player in Settings)
- Peacock
- Discovery +
- Paramount +
- Vudu
- Some TIDAL songs
Popular applications that do not support spatial audio
- infuses
- Netflix
- YouTube
- Vimeo
- VLC
- Video Amazon Prime
We will keep these lists updated as we learn about third-party applications and additional updates that support spatial sound. In the meantime, check the following details to make sure your hardware is compatible with the feature.
What you need to use spatial audio
To enjoy space audio on AirPods Pro or AirPods Max, you need an iPhone 7 or later or one of the iPad models listed below. Note that space sound is not supported on any Mac or Apple TV.
- 12.9-inch iPad Pro (third generation) and later
- Ad 11-inch iPad Pro
- iPad Air (third generation)
- IPad (6th generation) and later
- iPad mini (5th generation)
You also need iOS 14 or iPadOS 14 or later installed on your device, as well as the latest firmware from irAirPods Pro or AirPods Max. To learn more about using spatial sound, see our dedicated article.