When Halo Infinite launches later this year on Xbox One, Xbox Series X, Xbox Series S and PC, will miss one of the most iconic weapons in the series and, according to 343 Industries, is due to the fact that no one uses it, at least in multiplayer. In both the multiplayer and the game campaign, players will have a new automatic rapid-fire rifle called the Bulldog. And rather than have two rifles competing against each other in the meta, 343 Industries added Bulldog instead of the classic and standard rifle of the game, which was in every Hate game since the launch of the series on the original Xbox.
As you would expect, this decision has caused substantial controversy and has the potential to provoke more reactions to the release if the Bulldog is not at hand. That being said, according to Quinn DelHoyo, the main sandbox designer at the 343 Industries game, part of the reason 343 Industries felt the need to change things was because the old rifle wasn’t used much, which many find it hard to believe, but you would assume that this statement is supported by extensive data.
According to DelHoyo, the new rifle is not as strong as the old rifle, but it fires and reloads much faster. Of course, part of the fun of using a rifle is how accurate it is. If you weren’t accurate with the first few photos of the old kid, you usually took toast. He made using the weapon a serious game, but the feeling when it bore fruit was great. However, it looks like the Bulldog will be less punitive with faster fire rate and recharge time. And it also looks like it could overlap more with the SMG class, which would defeat the goal of having a rifle class in the first place.
“The bulldog is a versatile weapon that gives the player the role of a rifle and the style of play almost more often in multiplayer than before Hate titles because it is lower on the scale of weapons lethality and therefore more widespread, “added David Price, the main designer of the weapons game.
Beyond multiplayer, it remains to be seen what in the campaign will offer the same satisfying feeling of cutting the enemies with the fist offered by the classic rifle. That being said, you have to imagine that multiplayer has priority over the campaign, because it will be multiplayer that will keep players long after launch and that will generate most of the revenue over time.