The Sephiroth glitch causes each character’s Final Smash attack to become ridiculously bad in Super Smash Bros. last

New bugs often appear with new characters, and Nintendo Unity has found that this is true for Super Smash Bros. ‘s last guest. Ultimate: Sephiroth.

The single-winged angel can be an obstacle in the party game, as it can, under the right conditions, cause an error that makes each character’s Final Smash attack incredibly inefficient and often visually distorted in some way.

The fact that this seems to only affect Final Smash attacks means that the competitive crowd may not have to worry too much, but seeing how massive the casual base of Smash Ultimate fans is, it’s probably something Masahiro Sakurai and his team will want. to enter the not too distant future.

To cause the error, Sephiroth must face the Pokemon Trainer. If the newcomer hits one of the three Pokemon with his Shadow Flare attack, (which causes three shadow globes to orbit the victim for a short time before they finally explode and cause damage) and the character is killed the moment the globes hit them, trouble begins.

Nothing unusual happens immediately, but if other characters in the fight try to fulfill their Final Smash, they will be very disappointed with the results. Most of these powerful strike techniques have caused 40% good damage and are incredibly difficult to avoid, but if the events mentioned above have taken place, then these maneuvers do only a small part of their usual damage.

Bowser, for example, typically evolves into Giga Bowser and offers a huge haymaker that covers a massive portion of the screen. Instead of causing about 40% damage, it eliminates at least 7.5% when hit successfully.

Unity presents every final Smash in the game when it is affected by this issue in the video below. Again, this is probably not an extreme emergency, as it won’t directly affect most SSBU matches, but you still don’t want this kind of thing to float and make your game look a little worse.

.Source