Overwatch April 15 Patch notes in experimental mode

New patch notes for OverwatchChanges to the experimental mode have also arrived and Pilot D. has just been very scared.

This cycle of the experimental mode is now live through the experimental book and does not include too many hero changes. But the heroes they target are changed quite a bit – especially the tanks that have been either outdated or underperforming. Some of the most affected heroes include Baptiste and Echo, while D.Va and Roadhog gain increased viability with their buffs.

As with previous versions of the mode, all of these changes are experimental and are used exclusively for testing, so they may or may not be released outside of this mode in the future.

Here are all the hero changes in this iteration of the experimental mode:

The damage hero changes

The Shadow

  • The fading time on entering or leaving Stealth was reduced from 0.75 to 0.45 seconds.
  • The stealth movement speed bonus has increased from 50 to 60 percent.

OverwatchThe resident hacker now has a much easier time doing the job. With these changes to Stealth, Sombra will be able to walk the map more easily and get out of trouble faster.

Echo

  • When the Duplicate ends, Echo will return to the health value it had before activating the ability or to 100 health, whichever is higher.

OverwatchThe newest hero has been a big nuisance in the meta for some time due to his ability to fly freely around and his last, Duplicate, having the power to completely change the course of any fight. With these lunatics, Echo will rely much more on his normal abilities, as well as his healers, to ensure that when the Duplicate is over, he can return to action immediately.

Supports hero changes

Baptist

  • The explosion of projectile healing reduced from 60 to 50 health.
  • Healing the direct impact of the projectile now restores 20 more health.
  • The field of immortality now protects teammates at a minimum health threshold of 10% maximum health, decreasing from 20%.

Baptiste went over teams with his efficiency in healing, mobility and tearing down a field of immortality at the right time. These lunatics may not take the meta healer out of action, but they will certainly make him more confident in prioritizing deep teammates in enemy lines.

Moir

  • The recharge time of the biotic blind has been reduced from 10 to eight seconds.

Moira has been in a strange place in the current meta for some time, since other healers are doing their job better and more consistently. While her ability to heal and inflict massive damage has its advantages, her choice over an important choice like Mercy or Ana can be disastrous. But with this little cooling buff on her Biotic Blind – her central source of team-level healing and damage – she can only come out of the shadows a little longer.

The hero of the tank is changing

D.Va

  • Damage to the Mech call increased from 50 to 250.

D.Va’s mech was too light, so the developers decided to add a much-needed realism to the falling mechanism.

Oris

  • Stop! the cooling time was reduced from eight to six seconds.

Orisa now has an easier time aligning her enemies for herself and her teammates, all without the assistance of a Zarya. It doesn’t change the game, but in a meta where main tanks and shields are vital to success, Orisa now has an easier time using another useful tool in her kit.

Reinhardt

  • Reduced armor from 250 to 200 (Health / total armor reduced from 550 to 500.

If there is a hero defined in the last seasons of the competition Overwatch, was Reinhardt. Although his liability still exists, removing some of his armor and replacing it with regular HP, he loses some of the support that made him a valuable choice.

Roadhog

  • Damage to the projectile (primary and secondary fire) increased from six to 6.6.

These changes to this off-tank are not massive on their own, but are accompanied by the high attack speed of the Roadhog, this damage will make a considerable difference when a full clip is used. This will also allow the Roadhog to better deal with enemies with a single blow it catches, rather than letting them escape with a piece of health.

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