After a week of refunds, apologies and patches, CD Projekt Red announced yesterday that its open world RPG scifi 2077. Cyberpunk however, it has sold more than 13 million copies in total since its December 10 release. This is despite the crashed performance of the game on state-of-the-art consoles and some low-end PCs, as well as those reported working conditions fueled by overtime which entered into its realization.
“[CDPR] hereby announces that, based on reports from digital distribution platforms and data collected from physical distributors, it estimates that by December 20, players including purchased more than 13 million copies of Cyberpunk 2077, ”the company wrote. in a statement to investors. This figure represents the estimated volume of retail sales on all hardware platforms (taking into account the returns sent by retail customers in brick and mortar, as well as in store digital windows), ie the figure of “sales”, minus all refund requests e-sent directly to the company by the date of publication of this report in the “Help me return” campaign. “
Close readers will recognize some apparent warnings in this announcement, the largest being that the number of 13 million seems to be an estimate, rather than based strictly on actual existing sales data. The statement also says that it represents total sales minus all refunds requested, but it is not clear whether this reflects most of all refunds or simply those that traders have had time to report so far. CDPR did not immediately respond to a request for comment to clarify its comments.
CDPR he first apologized for the state of the game on December 14, suggesting anyone was disappointed with how 2077. Cyberpunk played could receive a refund. This proved difficulthowever, because Sony and Microsoft digital showcases do not necessarily allow refunds for games that have already been played. Until December 17, Sony removed the game from the PlayStation Store altogether, guaranteeing reimbursements in all directions. This no question refund option quickly expanded and on the Microsoft platform, followed by CDPR and even retailers like Best Buy. At begining of the week, Kotaku reported that even GameStop stores they were told to repay 2077. Cyberpunk customers, even if they have already opened and played the game.
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In this context, 13 million does not sound bad at all for a game whose release New York Times recently named “One of the most visible disasters in the history of video games.” Even before the game was released, CDPR announced that it had been pre-ordered 8 million times, and on December 11 reported that only pre-orders already had it allowed him to reach equality on the development and marketing costs of the game. Five million more sales since the launch of a game whose error litany has gone viral and whose console version it currently has under a 60 on Metacritic it’s more than most games will ever sell. By comparison, it was needed Star Wars Jedi: Fallen Order a few months to reach 10 million copies sold.
However, it seems that there are not as many sales as the shareholders hoped. Bloomberg rEPORTS CDPR shares fell 3.7% following the news, down 42% from where they had peaked earlier this month.